#ifndef ANIMATION_H_INCLUDED
#define ANIMATION_H_INCLUDED
#include <string>
#include <vector>
#include <map>
#include "Keyframe.h"


class Animation
{
public:

	Animation();
	Animation(const std::string& filename);
	void Load(const std::string& filename);
	void Play();

private:

	std::map<int, std::vector<Keyframe>> m_Keyframes;
	
};

#endif